

Works fine, but not 100% full speed, maybe 85%ĥ0-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480 With Direct3D11 perfect but bad performance with D3D9 Mario Kart Wii works way better, which is kind of ironic. Works fine, but it's still pretty glitchy. Regular performance, speed ranging from 80% e 90% This title has been tested on the environments listed below:įully Playable: 60FPS With D3D11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,įully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.Ĭorrect lens flare effect and BBA kart flags Mario Kart: Double Dash!! HD Texture Pack by Snowblind.An HD texture pack for both NTSC and PAL versions can be found here.Use one of the following Gecko codes with the Widescreen code. Make sure to disable Dolphin's Widescreen Hack before using this Gecko code.Įnables 16:9 background pictures for Race, Records and Options menus, removing the black bars at the sides of the screen. To fix that issue, use the following Gecko codes depending of your game's region.

The Widescreen Hack has clipping issues and a stretched HUD.
